Shutter Fly
Molon Labe. RISE of LEGION
83
|
Posted - 2013.09.21 10:49:00 -
[1] - Quote
xxwhitedevilxx M wrote:Bubba Salaman wrote: 2. Shooters require more hardware resources than open world RPGs.
Ok, then let me take another example: MAG. 256 players on a single, huge map. Each of these players has its own loadout, there were many more destroyable, repairable objects (MAVs, Bunkers, AA, Mortar Battery, Sensors, Gates, Bridges, tanks, Combustion Towers etc etc) I'm not going to break forum rules talking about another game, I'm just looking for clarifications: why do this, can happen on ps3? (Thanks UPS United Pwnage Service) My point is, yes, everyone say that it's difficult to do such things on ps3, but it's not impossible. The hardware can handle it. So it's not an hardware's fault. I tend to agree that on PC MAG could have been better, but still ps3 can handle it. Keep in mind, MAG pushed the PS3 to its absolute limits, and possibly a bit beyond that. As incredible as it was, it was buggy, unstable, and very likely a remarkable feat of resource management on the hardware level. Have you ever touched a PS3 running a MAG Domination game in the middle of a full platoon objective push? Those things got HOT, really hot, that is the result of the system being pushed further than it should be. Memory has to be constantly shuffled around to avoid conflicts, free space, and ensure it is processed and displayed in a timely manner. Not only is that hard on the system components, it makes the platform a much more difficult and much less stable development environment.
Also, as people have been saying, a game system running a game is completely different from a PC. In the PC world, the amount of RAM in the PS3 has been archaic since before the system was even released. When a game is being developed for the PS3, the devs have to follow very confining limitations. They have to ask questions like "Well, I'd LIKE to add this really cool feature that would the players would love, but will it ever cause a situation where more than 500MiB of RAM is needed?" 500MiB is not a lot of space, just running my web browser alone can use over 600MiB of my RAM. On PC, that is barely an issue, I have 16GiB to work with on top of an extra 2GiB dedicated to my GPU. If a player doesn't have enough RAM or processing power on a PC, they can turn down the quality settings, install better components, or they can just face the fact that they can't play the game. On PS3, devs have to walk the line and be constantly wary that they don't overstep the limited bounds they are presented with.
Just remember, next time you hit that PS button, don't curse the legion of spinning circles. Be thankful that they aren't eating up your precious gaming memory. Don't be afraid to silently mourn their probable loss on the PS4, the snappy UI will just be hindering your possible gaming experience. (It has been reported that a portion of the PS4's impressive amount of DDR5 RAM will be reserved for the system's UI) |
Shutter Fly
Molon Labe. RISE of LEGION
83
|
Posted - 2013.09.21 11:43:00 -
[2] - Quote
xxwhitedevilxx M wrote:
Listen, my ps3 never gave me any kind of problem with MAG (except random crash with the second update) and it was much less buggy and unstable than Dust, and yes our clan pushed the situation much beyond the situation you described. A full platoon attacking one combustion tower helped by two squads from other two platoons (just for the lulz). Ps3 didn't overheat. The game didn't crash. Now, I'm not saying that we absolutely need a 64 vs 64 game mode with all those bunkers etc, but at least a 32 vs 32 with some kind of feature like destroyable/repairable static objects (walls, doors, bridges, barricades, defensive outposts). Is it asking too much for ps3? Don't really think so.
My opinion is that CCP lacks of human resources. They have plenty of competent people, they're all cool guys. Hell, I really liked Brandon Laurino and his ideas. But still the problem is that there are too few people working on it. If, for example, CCP Wolfman had more people working on kb/m support and DS3 support, he could concentrate more on balance (mind, it's just an example) or other stuffs. It's the same for Infantry vs Vehicles balance and anything else.
They're working really really hard with these monthly updates, and obviously they can't adhere to the tight schedule, not just because of ps3.
I'm not saying my PS3 ever overheated or crashed. I'm saying that a PS3 gets very hot playing MAG, probably still not outside of the systems threshold, but still noticeably higher temperatures than other games. Although some of it can be credited to the slow degradation of server support, MAG got continually less and less stable as updates were released. As you mentioned, random crashes with the 2.0 update, those crashes were often brought on by actions like opening the PS3 UI, receiving messages, and spawning into a battle. Why? Memory usage, that's why.
I do agree with the lack of resources. That is where my idea of the difficulty of developing on the PS3's practically legacy hardware comes in. It is hard to keep updates coming when you are strapped for human resources, while wrestling tight hardware constraints, and have both a community and Sony breathing down your neck. Hopefully they can move to the PS4 in good time, it won't solve all of the problems, but I think it would be one less thing to worry about. |